1
Your story begins here
BEFORE YOU RUN: Tap ‘Music’ to choose a playlist and ‘Tracking’ to activate your GPS or accelerometer!
Strap tight into that helicopter seat, it’s going to be a bumpy ride...
2
Dead herring
The township gates are stuck open, leaving Abel vulnerable to an undead invasion - and it’s your job to distract them.
3
There’s no place like home
Time to settle into your new role as Runner 5. Accompany the Head of Runners on a tour of your new home, Abel Township.
4
All things wicked start from innocence
A young girl is stranded in the zombie-infested wilderness. You can’t just leave a defenceless child to die out there... can you?
5
A race against time
A nearby settlement is in the path of an oncoming horde. Their communications are down, so a couriered warning from a Runner is their only hope of survival.
6
Viva la resistance
Janine is keen for you to head over to New Canton sharpish. Maybe she’ll explain on the way.
7
Anybody out there?
You’re far from home, and your radio has been silent for hours. Is anyone even looking for you? Chances are slim...
8
Success is born of sacrifice
Doctor Myers needs you to collect some medpacks. And if you encounter any of those New Canton runners, you’ll work out what to do.
9
The scene of the crime
Janine needs you to revisit the site of the helicopter crash that marked your arrival. Head out with Runner 8 to recover what you can.
11
What's in the box?
The doctor’s heard tell that there’s some useful equipment in the nearby hospital. Maybe it could shed light on the contents of the CDC box you found when you first arrived.
12
Doctor Cohen, I presume?
You’ve recovered a message from Doctor Myers’ girlfriend, Paula. Looks like its finally time to get some answers.
13
Doctor's orders
The doctor needs you to go out to pick up some medication for her. Any detours will only be minor and probably unimportant.
14
Patient 29 is a virtue
A critical file is missing from the documents in the CDC box you retrieved from the hospital. Doctor Myers may know where to find it.
15
What's in a game?
Morale at Abel is low. There's only one thing for it: games. Raid the local hobby stores for something to keep the residents' minds occupied.
16
A hole in the head
Join Runners 4 and 8 as they scope out the areas beyond Abel's camera network. The more that’s known about the surrounding area, the better.
17
The McShell maneouvre
Knowledge is power and, in these post-apocalyptic times, almost as valuable as bullets. Join Runner 10 on a journey to Red Settlement to trade information.
18
Listeners never hear good of themselves
Abel has secured a New Canton Runner headset. Why not take it out on your next supply run? You never know what you might hear.
19
Once bitten...
A friend is in a bad way. You're the only one they trust to execute their final wishes.
20
Deception is everywhere
A standard supply run is the perfect opportunity to have a heart-to-heart with Runner 8 — and she knows more than she's been letting on.
21
Once more unto the breach
New Canton is preparing its attack, but Abel has a trick up its sleeve. It’s not what you know, it’s who they think you are.
22
It's not rocket science
The stakes have been raised and New Canton is now the least of your worries. You have one objective: to survive.
23
What's the damage?
Head back to Abel and find out what the situation is. If there's anything left of it.
24
Finding a lead
Undertake further research for Dr. Myers
Note: You don't need to run this 5K mission in one go – you can stop it at any point and resume later.
25
Asking questions
Time to pay Professor Van Ark a visit
Note: You don't need to run this 10K mission in one go – you can stop it at any point and resume later.
26
Looking deeper
Follow up the lead Professor Van Ark gave you.
Note: You don't need to run this 20K mission in one go – you can stop it at any point and resume later.
27
Seeing things
Investigate the Keeley Centre
Note: You don't need to run this 5K mission in one go – you can stop it at any point and resume later.
28
Getting help
Head to Steve Reeves Hospital to find scientists from the Keeley Centre.
Note: You don't need to run this 10K mission in one go – you can stop it at any point and resume later.
29
Making a move
Join New Canton's preemptive attack on Jeffro Complex.
Note: You don't need to run this 20K mission in one go – you can stop it at any point and resume later.
30
Welcome to Radio Abel: the first post-apocalypse radio station! Hosts Jack Holden and Eugene Woods will entertain and inform you between missions, with the hottest playlist this side of civilisation.