Land of Confusion

You're in uncharted territory as you head into the unmapped parts of Spectrum Mall. Can you find what's disrupting the antenna signal?

Scenes

Scene summaries may contain spoilers
1
Sam rouses you – there's a lift that doesn't appear on the mall blueprint, just like the secret floor you want to access. It might be the only way to get to whatever is messing with the comms signal. The lift is on a timer, and should arrive ... now. Don't step in! Something has ripped the floor out, so you'll have to plank over the gap. Support yourself on your forearms and feet and lock your core. The lift ascends towards the secret floor.
2
The lift doors open onto the secret floor. It's done up like a tacky 80s party pad. A Mac on the desk is on standby, but low on power. There's a hand crank – crank the handle with the same movement you've used for bicep curls. The computer log shows it's been sending coded signals from the rooftop antenna – that's what's been blocking the signal! Sam tells you how to set the computer to accept input signals so he can hack it. It's full of texts about vampirism, demonology, and photos of a man with slicked-back hair. There's a noise from the balcony above you.
3
A voice booms over the PA! It's an automated message from Artemus Thurman, founder of the Spectrum Mall, letting you know you'll be sued for snooping on his personal computer. Stair-step up that spiral staircase to investigate the noise that came from the balcony. Sam remembers that Artemus Thurman was the man from the photo; an 80s property mogul who was into the occult and died in 1991 in a skiing accident! You emerge into a cocktail bar, but someone has seen you coming. There's a flurry of movement further up on the balcony and a black-clad figure dashes past the cams. The camera shuts off as they pass, just like when you hid in that cupboard.
4
You've made it to the balcony, which is Thurman's old bedroom. There's a fish tank full of dead fish and floating dolls' heads. You track the figure into a cavernous walk-in wardrobe, packed with full-length mirrors and mannequins. There are zoms in 80s evening wear chained to the floor! The figure has escaped out of the far exit – put on some leather gloves and punch the chained zombies out of your way as you give chase. But what Sam thought was a door is a mirror! Where is the real door amongst the reflections? Keep punching until you can find it!
5
You've found the door, and it leads into a private car park. The zoms hammer the door behind you, so you do a wall-sit to keep it shut. Stand with your back against the door and plant your feet shoulder-width apart. Slide down until your thighs and calves are at right-angles, with your head, back, and backside against the door. The shadowy figure is haring down the ramp towards the exit, but the shutter is closed. Sam plays Thurman's voice files in his suite to draw the zoms away from you. Oh no – the figure has opened the shutters and disappeared into a horde of zombies. There's nothing you can do for them. Maybe keep in your wall-sit to be sure all the wardrobe zoms have gone, then head back to the mall.
6
With you in the mall, Sam has spotted something very odd. The figure in black is ... running through the crows of zombies? They're letting them pass, like they're invisible. Impossible. Until Sam talks to Janine, you should hide in a store and get some rest. You're going to need it.

Credits

Cast listings may contain spoilers
Cast
Thurman Interface
Jon Chew
Sam Yao
Philip Nightingale
Crew
Writer
Naomi Alderman
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman