Best Laid Plans

It's time. Defend Mor Island with your rag-tag crew of Abel folk and Far Hebrideans.

Scenes

Scene summaries may contain spoilers
1
The horde approaches Mor, and Janine's defence plan springs into action. Things immediately take a turn for the worse when the attack is not as predicted; the horde doesn't just appear on the beach, but from all angles, seemingly slipping past Janine's spotters on the other beaches. Janine signals a retreat from the beach and call for the noisemaker band to begin playing.
2
The band begin playing, but see no zoms. Paula radios with a warning; there's a huge horde of zoms near the town hall, and she has no idea how they got there. Chief Macallan remembers the caves, which are guarded, but realises the blowholes are not - and there's a large one in the museum in town. Zoms have never come in that way before, but it's the only unguarded entrance onto the island. Janine commands a fallback plan: to fight the zombies in the town square.
3
You arrive in the town square. Zombies are coming from two directions: the beach north and the museum to the east. Your forces on the beach are routed. Janine commands the defence, but you are alerted to a situation at the harbour: Morag and a dozen children are cornered by zombies. You, Janine and the Chief run to save them.
4
At the jetty, you spring into action to defend the children. Although you save them, reports from town continue to worsen. With every zombie on the island converging on the town, Janine announces a final gambit: turn on every gadget in town that makes noise, and every gas cooker.
5
The horde converge on the town, drawn in by the noises. Janine hands Jody the material to make a flaming arrow. The resultant explosion obliterates the zombie horde, along with all the houses on the street. The zombies dealt with, it's time to put out the fire.
6
A bucket chain from the harbour and the fire hose brings the fire under control, but Janine is heavily affected by the day's actions. Paula radios through to alert you to a situation at the Laird's house: a radio in the basement has begun receiving a looped message from Jones, which asks Shona to meet him at an old childhood hideout of theirs. You and Sam accompany her and head off to confront Jones.
7
Arriving at the cave, Shona tells you of her history with Jones. The man himself appears to correct her perception of events, bidding you stay and hear his side of the story from the end of a loaded rifle.

Credits

Cast listings may contain spoilers
Cast
Chief Duncan Macallan
Daniel Dresner
Janine de Luca
Eleanor Rushton
Jody Marsh (Runner 4)
Jennifer Tan
Jones
Robert Bradley
Morag
Rose Wardlaw
Paula Cohen
Victoria Grove
Sam Yao
Philip Nightingale
Shona
Rose Wardlaw
Tom de Luca
Alex Harland
Crew
Writer
Elliott Gresswell
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman