Two Kinds of People

Agent: Ranger 5 Objective Location: Red Scorpion Base Mission Objective: Find and recover Ernie Van Ark by any means necessary

Collectibles

Collectible summaries may contain spoilers

Scenes

Scene summaries may contain spoilers
1
You're in a helicopter with Slava and Ranger 7, a supersoldier. You see smoke, courtesy of Abel Township. A launched rocket nearly hits you, but you manage to land the helicopter safely. Slava thinks the rocket was part of the firefight in Red Scorpion base. Luckily she has two strapping supersoldiers with her – Ranger 7 and Ranger 5! You've been a bit glitchy but you're the only ones in fighting condition. Out of the bird. Mission: Find and eliminate Ernie Van Ark.
2
Slava says supersoldiers give her the creeps. You always look like you're screaming on the inside. She says that Valmont funded orphanages across the old Eastern Block and gave the kids the Levenson Psychopathy test. The kids with high scores were put into Valmont Academies. You smash through the Red Scorpion base wall. You're heading for Control Alpha, but keep your heads down. You've attracted zombies. Better run.
3
Slava explains that you're killing Ernie because he was a disappointment to Valmont for being too moral. Most of the people from the base have been killed by Valmont's squads because they knew too much. You override security and Slava says Ernie is in the executive bunker. You want a tissue sample for him, but Valmont has a bomber standing by to make sure the base is destroyed afterwards.
4
You lay down suppressing fire while Slava and Ranger 7 cross the room, then you cross after them. The zoms are working as a distraction, except... is that a zombie supersoldier? Run!
5
You try to shoot the zombie supersoldier but it doesn't work. You enter the base greenhouse. Ranger 7 says this is Ernest's place but it is dying from neglect. You open a trapdoor. Slava instructs Ranger 7 to buy you time against the zombie supersoldier, even if it tears them apart.
6
You reach the bunker entrance and begin to tear the door apart. Ranger 7 rejoins you. Slava confronts Ernie, who then thanks you for your help and for the risks you took! You relieve Slava of her gun and Ernie says that a sentient being will always come to know and choose for itself. A supersoldier can break free of programming with a little help. The zombie is still after you and Ranger 7 says it will stay behind to save you. Ernie objects but Ranger 7 says this is its choice.
7
You make it away from the base and into the desert. Ernie worries that you should have killed Slava, but he knows you don't care for killing any more. Besides, Valmont's bomber is on the way. It blows up the base and hopefully he'll believe you both died there. You could go to New Agadir – they would take you in. But what about going to find your namesake?

Credits

Cast listings may contain spoilers
Crew
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman
Writer
Rebecca Levene