1
A peace conference between major UK factions is threatened by an anarchist biker gang - it's up to you and Jody to save the day!
2
A bomb counting down, a V-Type zom and Last Riders behind you - you and Jody will have to use all your wits to escape
3
You're rescued from the flood by Bond-alike Brent Valmont, but in return he ropes you into another mission
4
Tonight's mission is more dangerous than usual, as you try to capture a V-Type for study
6
On the way home from delivering the cure to settlements, you take a detour to help a woman who's been bitten
7
You're assigned to protect Horace Bailey, at his trial for crimes committed while working for The Ministry
8
A rendezvous with two asylum seekers from the Edgware Dragons doesn't quite go to plan...
9
Amelia brings you along on a fact finding trip to Battenbury
10
You, Janine and Peter head to a late night peace conference, but soon end up in over your heads
11
A mission to raid Last Rider supply dumps leads you to strange and interesting places
12
You, Janine and Maxine head to Fort Blackmoore for a simple trading mission, which turns out to be anything but simple...
13
The desperate battle at Fort Blackmoore rages on
14
Colonel Sage requests your help in defending a civilian convoy
15
With Colonel Sage as your new ally, you enact a plan to steal a mobile oil refinery from the Last Riders
16
While bringing Veronica a computer core, you learn more about the experiments she's conducting
17
Now that the Last Riders are fractured, it's the perfect time to infiltrate their ranks
18
Using Nadia's insider information, Steve, Lobatse and you sabotage the Last Riders' zombie-pill factory
19
A distress call from Nadia sparks a rescue mission, but nothing can prepare you for what you find
20
You return to Sigrid's 'utopian' island, in search of the only weapon you know that can destroy V-Types
21
With V-Types, volcanic eruptions and vicious gases threatening, it's up to you to find a way off Sigrid's island
22
An old "friend" offers assistance with a seemingly-overwhelming threat.
23
Seeking escape from the V-Type horde, you agree to Colonel Sage's last-ditch plan
24
Mysterious signals lead you, Phil and Zoe to investigate their source.
25
With new threats emerging and answers in short supply, it's time to call on some expert help
26
As unexpected consequences escalate, you and Maxine find yourselves in a seemingly-hopeless situation.
27
A mission to recover some lost supplies brings different perspectives to light.
28
The question of who is responsible for the supply crate's loss becomes more urgent
29
To save yourselves in the present, you'll need to uncover the secrets of the past
30
Can you put the past behind you in order to gain the assistance of a vital ally?
31
You're in the lair of an apex predator... can you survive?
32
The birth of a new horror is almost more than you can bear. All you can do now is try to survive it...
34
Attending a party shouldn't be a risky proposition, but this is the apocalypse...
35
After the events at Exmoor, you'll need to prove that peace talks can occur safely. But in the apocalypse, is there such a thing as safety?
36
On the eve of the peace conference, you're called upon to investigate some worrying suspicions...
37
As suspicions deepen, you need to uncover the truth by reliving some old memories...
38
After the revelations uncovered from your memories of the fungus farm, a reckoning is due...
39
With the horde bearing down and options limited, it's you against the world...