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Mind The Gap-toothed zombies.

Scenes

Scene summaries may contain spoilers
1
Jamie and Simon share a frosty exchange at the palace before you open the gates and head for the Comansys Tower.
2
You head underground and infiltrate the Royal Family’s nuclear bunker, which should provide safe passage past Moonchild’s defensive perimeter.
3
You reach what seems like a dead end, but a handy little gift from beyond the grave provides a light at the end of the tunnel.
4
You enter Comansys Tower’s CCTV centre and Sam patches in. Janine instructs you to get the ZRD to the top of the North Spiral.
5
Doctor Lobatse joins you on comms to guide you through the flesh-eating bacteria on the 14th floor.
6
Tony helps you parkour your way across the semi-collapsed floor of the the Comansys Tower.
7
Professor Downes has a machine that can smash the windows of a floor containing toxins, which would be fine if the windows weren’t self healing.
8
Moonchild chimes in over the loudspeakers, convinced you’re all part of her master plan and that she can make you all happy.
9
The lifts are guarded by a horde of mind controlled people. Veronica reassures you over comms that her new formula will work on them.
10
You need a battering ram, so grab a piece of modern art from a nearby office, bash through the door and head up the director’s staircase.
11
Louise appears on comms to guide you towards some abandoned window cleaning equipment which you can use to scale a few floors.
12
As you fit the ZRD into place, Moonchild’s voice echoes from the tannoy; she reprogrammed the systems and you’ve delivered the device right to her.

Credits

Cast listings may contain spoilers
Crew
Writer
Naomi Alderman
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman