Abel Township Saga Season 3

1
A reckless dare leads to a breakthrough in Abel’s search for its missing residents.
2
A new arrival from London comes bearing new technology that could change everything.
3
Rescuing your new boss presents the perfect opportunity to test out Tony’s toy.
4
Amelia certainly doesn’t waste any time; The Ministry of Recovery requests that you scope out Comansys HQ.
5
Abel says its final farewell to an old friend.
6
Mysterious giant footprints have been spotted - could this be related to the Phantom of Abel?
7
A trip to a nearby lighthouse leads to some illuminating discoveries.
8
There’s something strange about that zombie guarding the sawmill. Maybe it’s not as abandoned as we thought...
9
You’ve definitely had less awkward runs as you head into Dedlock territory with Louise and Paula.
10
This ghost from the past may seem scary, but they have valuable information to share.
11
Phil and Zoe join you for a very important, kitten-related outing.
12
Who knew a simple signature would require so much legwork?
13
Looks like an easy run today - the perfect time to trial Amelia’s new Automated Operator System!
14
These zombies seem less bitey than others you’ve met. Perhaps the answer lies somewhere nearby.
15
Someone of vital importance has disappeared - you should follow their trail before it goes cold.
16
Keeping the forest perimeter safe is dull work. Maybe one of Sam’s stories can keep you entertained.
17
After a brief intermission, Sam returns and is ready to continue his tale.
18
Experiments on zombies are ongoing. Are you ready for the first human trial?
19
With zombies closing in, you've got to get away. But what's the safest route?
20
Til death do us part' loses some of its meaning in a zombie apocalypse.
21
It’s at times like these you find out who your real friends are...
22
...sometimes you discover that you never knew your friends at all.
23
Please make sure all electronic devices are switched off during takeoff and landing.
24
Teenage life doesn’t get any easier after the apocalypse.
25
You’ve been summoned for escort duty as Abel bids farewell to some old friends.
26
Running with a different crowd can give you a fresh perspective.
27
Love hurts. As do thorn bushes.
28
New Canton wants to test your mettle before the next big mission.
29
You need all the intel you can get before the big push. Dangerous waters ahead.
30
Zombie apocalypse? Worse things happen at sea.
31
A thousand thousand slimy things lived on, and so did I.
32
You've got that sinking feeling... careful not to get in over your head.
33
There's always another side to the story.
34
The Kraken wakes.
35
It’s time to return to Abel, but how you get there is up to you.
36
Whether or not you believe in ghosts, something strange is going on in Liddlestone St. Crispin.
37
An old friend returns, bringing new questions.
38
The man from the Ministry knows more than he's telling.
39
You don’t get 25,000 residents without making a few enemies.
40
It’s a shame Louise has already used her Get Out Of Jail Free card.
41
Even without a will, sometimes there can still be a way.
42
When one with honeyed words but evil mind persuades the mob, great woes befall the state.
43
The past never stays buried for long, especially in a zombie apocalypse.
44
When you gaze long into an abyss, the abyss also gazes into you.
45
Idle hands are the devil’s playthings.
46
There is nothing like returning to an unchanged place to find the ways in which you yourself have altered.
47
Reality is that which, when we stop believing in it, doesn’t go away.
48
When monsters turn out to be friends, who else is there to be afraid of?
49
Never leave your drink unattended. It might get spiked.
50
All they ever wanted was the moon on a stick.
51
Sometimes you just can’t see the woods for the bombs.
52
Drive time on Radio Abel.
53
This gated community has its ups and Downes.
54
Leaving your comfort zone can help you grow as a person. Unless you find yourself face-to-face with the zombie horde.
55
It’s when your enemy stops knocking at your door that you should be most concerned.
56
When Sam said he wanted to put zombies in a museum, this isn’t exactly what he meant.
57
With a house this size, your guards will need inventive ways to get from A to B.
58
Mind The Gap-toothed zombies.
59
Strap into the Rollercoaster of Emotions. It’ll be the ride of your life.
60
Only you can prevent global, eternal happiness.