Bad Moon Rising

Sometimes you just can’t see the woods for the bombs.

Collectibles

Collectible summaries may contain spoilers

Scenes

Scene summaries may contain spoilers
1
Janine’s furlough is over and a mind controlled New Canton are gathering their forces to get their hands on your ZRD.
2
Janine cuts into Sam’s comms ordering you not to return to Abel, despite his protestations. You are to rendezvous with Runners 4 and 6 in Dunder Woods.
3
Janine suggests you attack Moonchild’s coal bunker, since this seems to be the nerve centre of her operations.
4
Sam confirms that Moonchild must have heard the plan, because half her army are now heading towards you.
5
Amelia appears out of the darkness of Moonchild’s base to give you a hand with the door using her Automated Operator System.
6
To Owen’s disgust, Janine is on board with Amelia’s decision to plant the first explosive.
7
You enter a room containing a sea of computers where Moonchild has been researching Veronica’s plants. Good place for another explosive!
8
Moonchild’s army splits to cover all exits, but Janine informs Moonchild that she can either choose to use her resources to chase you or to save her base.
9
Sam is uneasy, thinking you’ve just killed a lot of people, but Janine explains that you’ve merely trapped about a fifth of mind-controlled New Canton.
10
Sam attempts to get Janine to open up about her brother as you run to meet Maxine, which she does a little, before refocusing on the mission in hand.
11
Janine entrusts you and Dr Myers with the ZRD, since you are both immune to mind control. You are to head to Comansys headquarters in London.

Credits

Cast listings may contain spoilers
Crew
Writer
Rebecca Levene
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman