Believe

There’s something strange about that zombie guarding the sawmill. Maybe it’s not as abandoned as we thought...

Collectibles

Collectible summaries may contain spoilers

Scenes

Scene summaries may contain spoilers
1
You’re chasing up every report you received about zombie repellants, and today you’re heading to a sawmill to question a suspicious group of people there.
2
As you approach the sawmill, you see zombies in wooden cages. A voice calls out for help from down by the river.
3
Louise notes that there doesn’t seem to be anyone in danger. Padraic, your companion, grows stranger as you run along the riverbank.
4
You hear the whirr of ropes and pulleys as Padraic ascends from the path - the trapped zombies you spotted earlier are set free.
5
Just as it looks like there is nowhere to run, you hear a voice from a nearby ledge - you’re not feeling particularly trusting, but what choice do you have?
6
Your savior introduces herself as Moonchild. She ended up here when the cult members said they wanted to trade with her for her “supplies”.
7
The cultists anger the zoms by chanting in tones similar to the control devices, but you lift the wooden gate with Moonchild’s help in the nick of time.
8
Louise shouts a half-hearted warning back to the cult members, who do not heed her advice and face a grisly end.

Credits

Cast listings may contain spoilers
Crew
Writer
Naomi Alderman
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman