The Living Daylights

The Minister's tagging along with you, Owen and Veronica for a spot of espionage in a Dedlock-filled old Ministry building.

Scenes

Scene summaries may contain spoilers
1
Janine's very hot on protocol for this run. Because she enjoys protocol. Definitely not just because you'll be meeting The Minister today.
2
The Minister promotes Janine to Colonel, teasing her about protocol. She's coming with you because you need her voice to help break into the Ministry.
3
Your destination turns out to be a grand Elizabethan house full of Dedlocks and a collection of occult objects held in the Black Vault. Among them is the missing half of the ancient metalwork you found in the salt-stone church. The Builder's provided an explosive distraction you use to enter through the voice activated door.
4
It takes Sam a bit too long to hack into the security system. You're spotted by a group of Dedlocks who are blocking your way to the cellar.
5
After getting to the cellar, The Minister finds what you're looking for... and it contains a zombie eyeball! The Dedlock leader tracks you down, and after shooting out the lights, he now has the advantage of night vision goggles.
6
The Dedlock leader catches you easily. As he prepares to shoot, Veronica throws the artefact at him. Unfortunately, the zombie eyeball turns him grey in record time, forcing you to flee.

Credits

Cast listings may contain spoilers
Cast
Dedlock
Six to Start Ensemble
Dedlock Leader
Six to Start Ensemble
Janine de Luca
Eleanor Rushton
Owen Landia (Runner 6)
Francis Beresford
Sam Yao
Philip Nightingale
Sigrid Hakkinen (The Minister)
Sarah Ratherham
Veronica McShell
Aislynn De'Ath
Crew
Writer
Rebecca Levene
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman