Abel Township Saga Season 4

1
A mission to rescue missing township runners brings fresh revelations about the zombie plague.
2
The race is on to get to Veronica before she succumbs to zombies, poison gas or both.
3
A routine supply mission doesn't go as planned, causing the New Canton runners to change their plans.
4
An unwelcome guest disrupts your mission to gather more info about S-type zoms, but all is not lost.
5
An old face makes a reappearance as you and a New Canton runner search for knowledge in a crumbling library.
6
It's time to take a trip down memory lane and try to fill in some of the gaps left by Moonchild.
7
You and Owen respond to a distress call, and in the process uncover yet more secrets.
8
A call from an unexpected location leads to a medical supplies run becoming a rescue mission.
9
You, Veronica and Ellie get more than you bargained for when following a lead from the Netrophil operatives list.
10
It's not your usual kind of mission this time, as you're taken on a tour round some new settlements.
11
You're charged with escorting Sam on a shopping trip for a very specific type of supply.
12
Another recovery mission from the Ministry. This time it's in an old public health research centre where things haven't gone to plan - again.
13
Following the footsteps of the Viking warriors with The Builder.
14
Cut off, you and The Builder keep pressing forward through the labyrinthine caves, hoping to find a way out before zoms find you.
15
Veronica wants to kill two birds with one stone, combining a Ministry supply pickup with a scientific fact gathering mission.
16
You, Paula and Dr Lobatse run into a spot of bother on a quick fun run, but it's nothing you can't handle.
17
The Minister's tagging along with you, Owen and Veronica for a spot of espionage in a Dedlock-filled old Ministry building.
18
You, The Minister, and Veronica try to make it out of The Black Vault with maximum intel and minimum loss of life.
19
As awkward runs go this one's definitely up there. Both Amelia and Jody are with you to close a deal for special medical equipment.
20
The baby's coming and there's no time to lose getting to the hospital, but life is determined to throw every possible obstacle in your way.
21
You're pulled every which way to help with the birth and distract zombies, but something doesn't feel quite right.
22
It seems like this baby is important to more than just her parents, as you sacrifice everything to get her back.
23
No-one's happy about today's retrieval mission, but it's just what good friends do.
24
After a surprising turn of events a change of plan is in order.
25
Your fact finding mission becomes more dangerous than intended, but the rewards outweigh the risk.
26
Today's mission: party supplies. Abel's newest resident will be having the best ever welcome party, especially if Janine's in charge.
27
Everything about this mission screams horrible and creepy, but you need answers, and soon.
28
Leads for the cure are running dry, so today you're on the trail of some bees with Ellie and Runner 13.
29
Fairgrounds have lost their appeal after the apocalypse, but your visit to this one turns out scarier than expected.
30
A tenuous alliance is needed with Dr Necropolis to rescue Paula, get the information you came for, and escape the Ringmaster's clutches.
31
Janine wants you to come with her on a secret mission to inflitrate a Netrophil hideout.
32
Creative solutions and outside help are required for Janine's latest lead.
33
Your new knowledge doesn't grant you any power when you, Janine, and Runner 4 are forced to run for your lives.
34
Even more uncomfortable secrets are uncovered as you make your way back to Abel to expose the Minister.
35
Restore communications before the Minister can poison the entire country against you.
36
Janine needs your help in getting Tom to give up what he knows - by recreating the MI6 mission where she left him behind.
37
Finally you can get into the labs beneath Abel and discover what the Minister's willing to kill for.
38
It's imperative you're not caught on this secret mission to get the word out about the Minister, however there are many obstacles in your way.
39
Following Sam's lead you're exploring caves under the 'Six White Fingers'. Unfortunately you're not alone.
40
It gets harder and harder to tell your allies from your enemies...
41
Paula wants to lighten the mood and has a plan for a surprise celebration at Abel - which means you need to find supplies.
42
It's movie night, but it'll be a total snooze-fest unless you get some better films. Time for a trip to the cinema with Sam and Yinka.