Abel Township Saga Season 2

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NOTE: We recommend that you play the Race Missions before starting Season 2. Pursued by fast zombies. Surrounded by Van Ark's soldiers. On a dangerous mission, your operator on your headset. Business as usual, unless there's something you don't know...
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A mission with a New Canton runner? Sounds like trouble. But when a horde of zoms attack in force, you'll find out just who your real friends are.
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Dr Myers wants your help to test a radical new anti-zombie agent. The experiment might provide much-needed hope for Abel - as long as it works.
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There are worse things than zoms in the post-apocalyptic world. Living people are capable of shocking savagery too - as you're about to find out.
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A key resident of Abel is missing, presumed dead. Not everyone's given up hope, though, and a crucial clue may finally have been unearthed.
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You've spent the night in a stately home, but the eccentric residents aren't there to pamper you. There are zombies to hunt - and secrets to uncover.
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You're under siege, the zoms are closing in, and no amount of stiff upper lips can keep you safe. Abel's sending help, but will it arrive in time?
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A joint mission with New Canton could finally put Abel on the path to recovery.
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A crucial peace summit. A sneak attack by Van Ark. A potential break-through in the war against the zombies. It's going to be a busy day.
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Phil has taken over from Nadia on comms; he guides your mission to Lem's house.
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Locate the children that Lem was looking out for before his death.
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Save the children from the swarm of zombies by the school.
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When a huge ship runs aground on the coast, it's up to you to lead a rescue mission. You'll be racing against both the tide and the undead to reach the survivors in time.
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Led by Runner 8, the runners navigate their way through the ship in an attempt to rescue the few remaining Aurora survivors.
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You and Runner 8 set off on a mission to help Maxine learn a little more about how dog whistles affect the fast zoms.
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You peel off from a large group of decoy runners to explore a small plant and lab facility believed to belong to Van Ark.
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Jamie joins Runner 5 on a mission to plant transponders in order to triangulate Archie's position and save her from Van Ark.
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Having triangulated Archie's whereabouts, Sam, Janine, Maxine and Jamie work together to save her from Van Ark.
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Pick up the ingredients for a sealant to contain a spill at Abel.
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Runner 8 reveals that today's mission is to the biolab underneath Abel; it's time Runner 5 learns a little more about Project Greenshoot.
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Reactivate and gather stats from the weather station for Major de Santa.
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Sam guides you on a mission to follow up some intel he's received about Van Ark's men.
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You’ve crossed Van Ark too often: now he’s out for revenge. He means to annihilate Abel, and he has the army of mind-controlled zombies to do it.
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You're New Canton Runner 5, and you're a long way from home. There are secrets and lies in the Big Smoke, and you'll need to think fast to survive.
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Sometimes you need to think about what's been lost. Sometimes, you just don't get the chance.
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You're on the right tracks, it's full steam ahead... and yet somehow you still have to run.
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You're in bandit country, guarding a cargo that's vital to the future of Abel - and high noon is approaching.
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A thriving local settlement has turned into a ghost town. What secrets lurk in its silent streets?
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Carrying a child straight through dangerous territory doesn't sound like a great idea - but what choice do you have?
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Abel's gates have been breached, and the raiders will kill to get what they want.
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Doctor Myers has a theory - and she wants a little company along the way, just to test it out.
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You've got to know when you're beaten. And when it's time to do exactly as you're told.
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Your most ruthless enemy is on your trail, zoms are all around and Abel's future depends on your return. Run!
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Is the end of the zombie plague finally in sight? Don't even say it, you might jinx it.
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The Major has a top secret mission for you and a select bunch of Abel runners. She's chosen you for a reason.
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Deserted by your friends and surrounded by your enemies, it seems all hope is lost. Only one person stands between you and certain death.
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Will you help with a prison break? And can you trust the prisoners or the guards?
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Abel doesn't give up on its runners, so prepare for a great escape.
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When chasing down a pair of deadly escapees, you'll have to move fast to make sure you're not the one who gets caught.
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A mission to a hidden base uncovers more than the undead. Is it a secret someone will kill to keep?
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A traitor's been unmasked, but Abel's problems aren't over - and Van Ark will go to any lengths to get his mole back.
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Betrayal by a friend and handed over to your greatest enemy, it seems you've finally run out of luck.
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Everyone in Abel is in mortal danger - and that isn't your biggest problem. A friend's going grey and a traitor's out for blood.
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Months of planning have led to this, and Van Ark may finally face justice for everything he's done. No pressure, but it's all up to you.
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As New Canton's Runner 5, your mission to London has left you hunted, friendless and trapped underground.

Side Missions

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Contact's been established with Canada! And on the other end of the line is a famous voice. But has the end of the world driven the renowned Canadian out of her mind?
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When Janine de Luca accompanies you on a mission, you know it must be vital. She's tracking down survivors of the zombie plague - but not everyone trusts her motives...
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When a collapsed building fills the streets with lethal shamblers and sneaky crawlers it's up to you and Runner 3 to put your baseball bats to good use...
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You're caught in the middle as a journalist in pursuit of a hot story meets a horde of zombies in pursuit of fresh brains.
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A pop princess is mobbed by adoring undead fans. You might just be the hero she's holding out for.
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Janine is running a test of Abel's structural defences - it is up to Runners 4 and 5 to keep the real zoms away from the fake ones.
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Runner 7 launches a top-secret mission, and he's determined to have you by his side. Just what is he hiding and what could it mean for Abel?
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Jack and Eugene need your help to track down the elusive girl guides, but just who will end up rescuing whom?
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During the first annual Abel/New Canton boat race, the zombies decide they want in on the race. Row for your life!
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It's Sleepless in Abel as Dr Myers sends you on a high-altitude mission with an ulterior motive.
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Time to cool down from your run, and Sam's still on hand to help - unless his obsession with defeating Janine gets the better of him.
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You owe the girl guides for saving your life, and this is where you start paying - in sweat.
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Some very sinister types have kidnapped your target, and you'll need to take some big risks to save her.
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Sam's too sick to help and Runner 3's too obsessed with the past to care. Looks like it's up to you to get Dr Myers what she needs.
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An eccentric bomb maker has offered Abel his services, and he wants a guinea pig for his experiments. Guess who's been volunteered?
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Prepare for a change of pace as you take to your wheels, but get peddling - the zoms don't intend to give you a free ride.

Halloween Missions

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You know that one song you just can't get out of your head? It's almost certainly a good idea to try to track down the last known recording of it.
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Out on a run to get vital Halloween supplies, is that the sound of clip-clopping hooves you hear? Probably not, right?
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Sam's yearning for some food for his childhood. Chinatown's been quiet for months. Perhaps a little too quiet.