Abel Township Saga Season 1

1
Strap tight into that helicopter seat, it’s going to be a bumpy ride...
2
The township gates are stuck open, leaving Abel vulnerable to an undead invasion - and it’s your job to distract them.
3
Time to settle into your new role as Runner 5. Accompany the Head of Runners on a tour of your new home, Abel Township.
4
A young girl is stranded in the zombie-infested wilderness. You can’t just leave a defenceless child to die out there... can you?
5
A nearby settlement is in the path of an oncoming horde. Their communications are down, so a couriered warning from a Runner is their only hope of survival.
6
Janine is keen for you to head over to New Canton sharpish. Maybe she’ll explain on the way.
7
You’re far from home, and your radio has been silent for hours. Is anyone even looking for you? Chances are slim...
8
Doctor Myers needs you to collect some medpacks. And if you encounter any of those New Canton runners, you’ll work out what to do.
9
Janine needs you to revisit the site of the helicopter crash that marked your arrival. Head out with Runner 8 to recover what you can.
10
A traitor is on the run with vital information - track her down before she escapes!
11
The doctor’s heard tell that there’s some useful equipment in the nearby hospital. Maybe it could shed light on the contents of the CDC box you found when you first arrived.
12
You’ve recovered a message from Doctor Myers’ girlfriend, Paula. Looks like its finally time to get some answers.
13
The doctor needs you to go out to pick up some medication for her. Any detours will only be minor and probably unimportant.
14
A critical file is missing from the documents in the CDC box you retrieved from the hospital. Doctor Myers may know where to find it.
15
Morale at Abel is low. There's only one thing for it: games. Raid the local hobby stores for something to keep the residents' minds occupied.
16
Join Runners 4 and 8 as they scope out the areas beyond Abel's camera network. The more that’s known about the surrounding area, the better.
17
Knowledge is power and, in these post-apocalyptic times, almost as valuable as bullets. Join Runner 10 on a journey to Red Settlement to trade information.
18
Abel has secured a New Canton Runner headset. Why not take it out on your next supply run? You never know what you might hear.
19
A friend is in a bad way. You're the only one they trust to execute their final wishes.
20
A standard supply run is the perfect opportunity to have a heart-to-heart with Runner 8 — and she knows more than she's been letting on.
21
New Canton is preparing its attack, but Abel has a trick up its sleeve. It’s not what you know, it’s who they think you are.
22
The stakes have been raised and New Canton is now the least of your worries. You have one objective: to survive.
23
Head back to Abel and find out what the situation is. If there's anything left of it.

Abel Township Races

1
Undertake further research for Dr. Myers Note: You don't need to run this 5K mission in one go – you can stop it at any point and resume later.
2
Time to pay Professor Van Ark a visit Note: You don't need to run this 10K mission in one go – you can stop it at any point and resume later.
3
Follow up the lead Professor Van Ark gave you. Note: You don't need to run this 20K mission in one go – you can stop it at any point and resume later.

New Canton Races

1
Investigate the Keeley Centre Note: You don't need to run this 5K mission in one go – you can stop it at any point and resume later.
2
Head to Steve Reeves Hospital to find scientists from the Keeley Centre. Note: You don't need to run this 10K mission in one go – you can stop it at any point and resume later.
3
Join New Canton's preemptive attack on Jeffro Complex. Note: You don't need to run this 20K mission in one go – you can stop it at any point and resume later.

The Brunswick Incident

1
These Season 1 side missions take place following Mission 5 'Paul Revere'. They can be listened to at any point and do not need to be completed to understand the story after Mission 5. Brunswick, a nearby settlement, needs Abel's help, so Janine sends you out on loan.
2
On your first mission for Brunswick, you take the place of their resident electrician to repair cameras.
3
There's more repair work needed at Brunswick - this time you're fixing the radio antenna.
4
Settlements need food, and Brunswick's rations are in short supply, so you head out to gather more.
5
With Brunswick up and running again, it's time to return to Abel, with an important item in your possession.